![]() There are also several moves starting in Tekken 6 that can manually supercharge shortly after such as Bob and Slim Bob's Apicius Special. Some characters, such as Bob and Feng, also have special, prolonged charge animations if the player holds down 1+2+3+4. This time frame ends prematurely if either side connects an attack. After the charge-up is completed, the fighter's hands (when standing still) or attacking limb will glow with light blue energy (pink in Tekken 5 and yellow starting in Tekken 6) for 600 frames (10 seconds). ![]() The fighter will then glow with his or her standard Charge Glow for 55 frames (0.91 seconds) during which no other input can be made. It is executed by pressing down all attack-buttons (Left Punch, Right Punch, Left Kick, Right Kick, also written as 1+2+3+4) simultaneously (all together). ![]() It brings the character into a state of what is known as Ki Power, hence the more popular name Ki Charge. Supercharger, as it goes by name in the Tekken Tag Tournament command list, is a common move for every playable character in all games after Tekken 2 (excluding Tekken 4). ![]()
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